Nove Counter-Strike 2 servery

K dispozicii su 3 nove CW/TG servery s prepracovanym match manazmentom. Na zmenu mapy a zapnutie pozadovaneho modu su potrebne admin prava. Taktiez je mozne vyuzitie workshop map. Kady match automaticky nahrava demo. Momentalne pracujem na ovladani zapasov cez webove rozhranie…

servery sa updatuju kazdy den o 5 rano

Dostupne mody

Pug mode (by default)
Practice mode - This can be started by admins using .prac command
Scrim mode - This can be toggled by admins using .playout command. It will enable playout of all rounds.
Match mode - This can be set-up by providing a match json

Admini serverov

• MacGyver •
• Mezo •
• Mask •
• Berg •
• Oxino •

Servers

CS2: CW/TG #1: connect srv.pcwzone.com:27051; password pcwz
CS2: CW/TG #2: connect srv.pcwzone.com:27052; password pcwz
CS2: CW/TG #3: connect srv.pcwzone.com:27053; password pcwz

Maps

cs_italy
cs_office
de_ancient
de_anubis
de_dust2
de_inferno
de_mirage
de_nuke
de_overpass
de_vertigo

cs_assault_classic:3076388560
cs_office_hr:3148312796
de_akiba:3108513658
de_aztec:3070960099
de_azure:3071068798
de_biome:3075706807
de_cable:3182480872
de_cache:3070596702
de_cbble:3070293560
de_dust2_classic:3070363499
de_dust_classic:3078095785
de_fishy:3195588393
de_foroglio:3132854332
de_iris:3116932017
de_luxville:3070259469
de_mission:3084661017
de_mutiny:3070766070
de_nache:3113178445
de_nferno_night:3124567099
de_nuke_classic:3096443117
de_outferno:3196360672
de_rats_1337:3072959547
de_rats_kitchoon:3071818846
de_thera:3121217565
de_toscan:3070226055
de_train:3070284539
de_vandal:3071899764
de_westwood_classic:3071037132
de_zoo:3101352333
fy_pool_day:3070923343

Votemap

  • rtv - vyvola votovanie mapy
  • nominate <map> - nominuje mapu
  • votemap <map> - vyvola votovanie danej mapy
  • nextmap - ukaze dalsiu mapu

Match Commands

Most of the commands can also be used using ! prefix instead of . (like !ready)

  • .ready Marks the player ready
  • .unready Marks the player unready
  • .forceready Force-readies the player’s team (Only works when using Match setup using JSON/Get5)
  • .pause Pauses the match in freezetime (Tactical or normal pause, depends on matchzy_use_pause_command_for_tactical_pause).
  • .tech Pauses the match in freezetime.
  • .unpause Request for unpausing the match. Both teams need to type .unpause to unpause the match
  • .stay Stays on the same side (For knife winner, after the knife round)
  • .switch/.swap Switches the side (For knife winner, after the knife round)
  • .stop Restore the backup of the current round (Both teams need to type .stop to restore the current round)
  • .tac Starts a tactical timeout
  • .coach <side> Starts coaching the specified side. Example: .coach t to start coaching terrorist side!

Practice Mode Commands

  • .spawn <number> Spawns to the provided competitive spawn number of same team
  • .ctspawn <number> Spawns to the provided competitive spawn number of CT
  • .tspawn <number> Spawns to the provided competitive spawn number of T
  • .bot Adds a bot on user’s current position
  • .crouchbot Adds a crouched bot on user’s current position
  • .boost Adds a bot on current position and boosts player on it
  • .crouchboost Adds a crouched bot on current position and boosts player on it
  • .ct, .t, .spec Changes player team to the requested team
  • .fas / .watchme Forces all players into spectator except the player who called this command
  • .nobots Removes all the bots
  • .clear Clears all the active smokes, molotoves and incendiaries
  • .fastforward Fastforwards the server time to 20 seconds
  • .noflash Toggles immunity for flashbang (it will still blind others with noflash disabled)
  • .dryrun Turns on dry-run mode
  • .god Turns on god mode
  • .savenade <name> <optional description> Saves a lineup
  • .loadnade <name> Loads a lineup
  • .deletenade <name> Deletes a lineup from file
  • .importnade <code> Upon saving a lineup a code will be printed to chat, alternatively those can be retrieved from the savednades.cfg
  • .listnades <optional filter> Lists either all saved lineups ever or if given a filter only those that match the filter
  • .break Breaks all the breakable entities (glass windows, wooden doors, vents, etc)
  • .rethrow Rethrows your last thrown grenade
  • .timer Starts a timer immediately and stops it when you type .timer again, telling you the duration of time
  • .last Teleports you back to where you threw your last grenade from
  • .back <number> Teleports you back to the provided position in your grenade history
  • .delay <delay_in_seconds> Sets a delay on your last grenade. This is only used when using .rethrow or .throwindex
  • .throwindex <index> <optional index> <optional index> Throws grenade of provided position(s) from your grenade thrown history. Example: .throwindex 1 2 will throw your 1st and 2nd grenade. .throwindex 4 5 8 9 will throw your 4th, 5th, 8th and 9th grenade (If you’ve added delay in grenades, they’ll be thrown with their specific delay).
  • .lastindex Prints index number of your last thrown grenade.
  • .rethrowsmoke Throws your last thrown smoke grenade.
  • .rethrownade Throws your last thrown HE grenade.
  • .rethrowflash Throws your last thrown flash.
  • .rethrowmolotov Throws your last thrown molotov.
  • .rethrowdecoy Throws your last thrown decoy.

Admin Commands

  • .start Force starts a match.
  • .restart Force restarts/resets a match.
  • .forcepause Pauses the match as an admin (Players cannot unpause the admin-paused match). (.fp for shorter command)
  • .forceunpause Force unpauses the match. (.fup for shorter command)
  • .restore <round> Restores the backup of provided round number.
  • .roundknife / .rk Toggles the knife round. If disabled, match will directly go from Warmup phase to Live phase.
  • .playout Toggles playout (If playout is enabled, all rounds would be played irrespective of winner. Useful in scrims!)
  • .whitelist Toggles whitelisting of players. To whitelist a player, add the steam64id in cfg/MatchZy/whitelist.cfg
  • .readyrequired <number> Sets the number of ready players required to start the match. If set to 0, all connected players will have to ready-up to start the match.
  • .settings Displays the current setting, like whether knife is enabled or not, value of readyrequired players, etc.
  • .map <mapname> Changes the map
  • .asay <message> Say as an admin in all chat
  • .reload_admins Reloads admins from admins.json
  • .team1 <name> Sets name for Team 1 (CT by default)
  • .team2 <name> Sets name for Team 2 (Terrorist by default)
  • .prac Starts Practice Mode
  • .exitprac Exits from practice mode and loads Match mode.
  • .rcon Sends command to the server